New to the Inner World?
"We do meet again," the Wanderer barely uttered after a few moments of staring directly at the man from under his scarf. Everyone in the tavern was looking at this encounter, wondering what was going on. Sarn shifted his gaze to the wooden idol standing next to him.
The Wanderer turned to look at it, too. "Yes, you remember Adjective, no?" he said under his breath. The idol did a little dance in glee. "He clearly remembers you."
Introduction
The Inner World Campaign Setting (IWCS) presented here in wiki form is a public setting that welcomes anyone to come and help contribute to the setting, so long as it remains consistant with the general feel and flavor of the setting. That is:
- is low magic
- can be explained through logic and reason
- is at least somewhat realisitc
Anyone is welcome to contribute to the IWCS if they feel they meet these above standards. Contact Broken Llama if you feel you're interested in expanding on the Inner World.
About the IWCS
The IWCS was born in late 2001 with the dream of making a semi-democratically created setting for a group of disperse and often conflicting people who all had a common interest in roleplaying, specifically for the (as of then) unreleased game Neverwinter Nights (NWN). Our base of operations was (and still is) Planet Neverwinter, a forum for people interested in the game NWN. NWN promised to allow us to create our favorite homemade campaign settings on the computer for free online play. Basically any nerd's wet dream.
Thus, a year before the game had even come out, we had formed the Planet Neverwinter Project. The premise was that we'd basically form a central membership committee that would vote on what should be implimented for the entire setting, who would be voted to administer a region of the world, and, most importantly it seems, who would be voted in for a short term as the project leader. Sadly, the conflicting personalities of the board all competed for who would be on the central committee and who would be the first project leader. The first person who realized how counter-productive this all would be was Broken Llama (Stephen), broke away from the PNWP to form the Planet Neverwinter World (PNWW). With only two original members, PNWW had no centralized organization like the complex PNWP had. Yet, eventually, Broken Llama looked for help from Vanion (John). With his (and others) help, PNWW soon grew into a vague resemblance towards what it is today.
Sadly, NWN wasn't half of what the hype said it would be. Limited character creation options, hard to use toolset (for making anything decent, at least), and miserably generic graphics quickly disenfranchised the PNWW gave up on making the setting, save for Broken Llama, who decided to expand on it and use it as a pen and paper D&D campaign setting. This is when it evolved into a massively low-magic setting and bent on making the setting a realistic as possible. In mid 2005 PNWW resurfaced into the form it's taken on today, primarily through the help of Broken Llama and Vanion.
The concept is far more simple than it was in our beginnings: Broken Llama has become the de facto fearless leader for the IWCS, but anyone else who feels the need to contribute to the setting is not only more than welcome to, but is assisted in any way possible to actualize their envisionment of the setting. The concept of a democratically built setting might be gone, but the love of the setting itself is far from over.
About Us
Being all from PNW, we often have surprisingly little in common. We come from nations all across the world (though most are from America and Australia), have many different backgrounds, and have many ecclectic interests. This great diversity has helped make the IWCS into the patchwork of many different ideas into what it is.
While the majority of people who have helped out the IWCS in the past are English majors, we have all sorts of backgrounds: anthropology, art, computer science, law, history, philosophy, business, or just plain gaming enthusiasts.
About the Wiki
The concept of switching to a wiki was brought to the crew of the IWCS by DIUM, and has quickly expanded in all directions into becoming a massive ammo dump of D&D information. Using a wiki is a great idea for a setting such as the IWCS, as it's so expansive in all directions, exempting a costly run in making a print of the IWCS in book form, this is the only way to present the setting without being overloaded with an impossible to read format. As well, the IWCS encourages independent thought and creativity, which the wiki allows in a way never before possible.
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